The widescreen FOV files will change your Dungeon Siege II maps so you see more horizontal viewing area when using your widescreen resolution. The surround files change the camera zoom, camera angle, fog and world load radius (frustrum) to accomodate the extremely extended field of view. Using the surround files will reduce game performance quite heavily, but if you're using surround gaming equipment (ex. TripleHead2Go) then your system is up to it.
The main character portrait is misaligned in widescreen resolutions. The map screen is zoomed out in widescreen resolutions. The HUD and all two-dimensional elements do not stretch or scale. Rendered cut-scenes are anamorphic and windowboxed in widescreen resolutions. The game has a fixed-resolution main menu. Pre-rendered cut-scenes that play before the map loads use a fixed resolution of 800x600. Pre-rendered cut-scenes that play after the map loads are stretched in widescreen resolutions.
dungeon siege 2 resolution
As for desktop resolution, mine is also 19201080 and I find the 1600900 resolution to work quite well for the game in windowed mode (Of course, I maximize the window to cover as much of the display as I can).
The fundamentals all look fine: both Xbox 360 and PlayStation 3 are rendering at native 720p resolution, and both seem to be using the same kind of custom anti-aliasing solution which seems to offer different degrees of edge-smoothing depending on the situation. Even if there were no AA at all, there's a strong chance that Dungeon Siege III would look fine regardless: there are few high-contrast colour schemes in the environments and there's generous amounts of bloom and other post-process effects that serve to soften the overall look of the scene.
For its part, the PlayStation 3 also has its marginal advantages as well: some normal maps are rendered in a higher resolution, resulting in more detailed ground, for example. Minor, incidental detail on characters can also see the occasional dropped/lower resolution normal map too.
After using the custom .gas file creator and running the game, I didn't notice any difference. I had to tweak the configuration file in order to get the resolution I wanted, and it seems to be holding up just fine. Were there meant to be extra options added to the list of preset resolutions offered by the in-game menu? If so, I did not see these.
bare_elf wrote:TheTantrum wrote:The link above is broken, does anyone else have the file (or can tell me how to change the file myself)?As several of the posts in this thread note the link has been broken for many years. Try this link, it may have your video card. If not it also gives you a way to fix it yourself. TheTantrum wrote:After using the custom .gas file creator and running the game, I didn't notice any difference. I had to tweak the configuration file in order to get the resolution I wanted, and it seems to be holding up just fine. Were there meant to be extra options added to the list of preset resolutions offered by the in-game menu? If so, I did not see these.
As far as experienced adding the screen resolution in the system_detail.gas file may not be effective (no idea how Elys did it).The DS(2)VideoConfig tool is able the read it out though, unfortunately only the .ini file of the basic game version will be updated, the addon however will be ignored usually.So it's very probable that you still have to add width=xxx and height=yyy manually in the DungeonSiege.ini file (resp. in DungeonSiege2.ini or DungeonSiege2BrokenWorld.ini for DS2).
The only issue it does give me, which is why I reverted back to original resolution,is every time I took a screen shot in a custom resolution,the bmp image ended up being blank.Seems DS screen shot function doesn't work on custom resolutions?
Part 7 contains the last remaining areas like dungeons, garden, keeps, etc... It also includes items from previous areas like swamp and goblin area, as well as updated boss textures and few larger enemies, npcs and shields. This is the final part, but not the final release. I will have to go back and update some things I skipped, missed and few things I am not happy with, but you can consider this project 99% complete.
It does what modders cant stop themselves from doing time and time again.What we want: higher res textures for older gamesWhat we get: completely new and ridiculously high resolution textures that break immersion and cohesiveness.
UPDATE! - IT WORKS!!!To anyone having the out of memory error issue with this HQ Texture pack search for techpowerup Large Address Aware and patch the dungeonsiege.exe with that utility, it takes 2 seconds (Back it up first!) worked for me and its SMOOOOTH now!!! I can now play the Ultima 5 Lazarus Mod with this HQ Texture pack!!! mad respect for both projects and for this guy leading me to this solution with his amazing wiki for Dungeon SiegeGenesisFR/DS1TroubleshootingGuide over on github!
It should be. If a mod uses original textures, then the game will simply load these new ones. Problem is if a mod has some unique textures then it will look bad if, for example, you have a low resolution dirt that connects to high resolution grass.
Back in the days I finished all 3 games. Always had a tickle to play them but was afraid the resolution would kill the fun. this might be the answer - installing it now :) thanks for your time and contribution
You might have made a mistake following the instructions or you are playing the game on low resolution or the camera is zoomed out so far that the difference is not noticeable or maybe you are playing LOA campaign or a mod with custom textures that are not updated... it could be many things.
Moros wrote:My 19 inch monitor has gone and bit the dust so I've bought a Dell UltraSharp 24 widescreen Monitor, the game is not looking great with it either I can tell you. I've tried using different resolution hacks but I can't seem to get the right one that actually makes the game look half decent, can anyone give me the resolutions that you are currently using so I can try them out. :? iryan wrote:This really isn't the right place for this question but I'll let you know what I use. I use an ini hack to force the game into 1680 x 1050 (width = 1680 height = 1050) on a 30inch TV which I use as a monitor and 1920 x 1080 display resolution.
I can use 1920 x 1080 successfully as well but it tends to squash up the characters a bit. The only drawback I find with these higher resolutions is that your hero portrait is very small, presumably because its taken by the game in the default menu resolution which is 800 x 600 for DS2 and 1024 x 768 for BW. I use BW and find that the textures are quite adequate at these resolutions, certainly a lot better than half decent.After three months on a new widescreen monitor (21.52/55 cm) I've decided some of the writing in Windows 10 (file explorer for example) was looking smaller than I wanted, so in Windows 10's Settings > System > Display, after trying increased size of text etc. to 125%, I've reverted to 100% but gone to Advanced display settings and selected 1440 x 900 resolution. With this I am happily running DS2 set (by its own internal options menu) to 1280 x 1024 and DS1 at the most it offers, 1024 x 768.
"WideScreen/FoV Support, Alpha 2b . . . This mod is intended as a patch to automatically update camera related map settings depending on the resolution of your widescreen monitor. It is focused on higher screen ratios around 16:9 and 21:9, but very common displays for example with 14:9 (1680x1050) are supported as well."
The only working way that I know, would be to manually change your display resolution in the Windows settings. It's inconvenient, I know, but I think it's the only way. Anyone else should feel free to correct me if i'm wrong.
Alot of older games do not have any kind of support for widescreens, and while alot of them do have widescreen mods/fixes, not all do, and those which do are not always complete. In particular I am trying to play a childhood favourite of mine Dungeon Siege 2, and even on steam where you would think they would have thought to implement a fix right into the game, since you're paying for it, they didn't(my fault really, should have read up on it previously, but it was cheap so whatever). I found some fixes online, but they were far from perfect. I know one solution is to force the game into windowed mode and then use a 4:3 resolution, but on my 1440p screen, 1280x1024 windowed looks so tiny that its unplayable.So I am wondering if there is some way that I can 'simulate' a 4:3 resolution on my screen. What I am imagining is just having two big black bars on the sides of my screen, like you have with videos that are of a different aspect ratio. So that way, the game thinks I have a 4:3 resolution and I can 'fullscreen' it across the visible part of the screen and play like that. Is this something that is possible to do, or do I have to look for an old screen to play comfortably?
Today I uploaded a new mod called "SeeFar2020". This is a compilation of modifications for Dungeon Siege and Legends Of Aranna that increase the draw distance, add more camera control options, add support for more resolutions, fix 3D character preview in inventory and slightly increase the default font size.
All these modifications are independent of each other, player can choose which one to use. In combination with high resolution textures this will make the game look significantly better than before (updated textures were not used in the screenshots below). 2ff7e9595c
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